SPAM card game Faerylia — Talents and Model Limits
Faerylia is listed as a Shadow Epic with 600 HP and 5 Spamton income, with abilities named Global Aim, Offensive Aim and Multiboost in the supplied Multi Start table. Its talents are Multi Start, Revitalization and Doomed Hour. The source model prefers Multi Start, but that is an expected-value estimate from an older data snapshot rather than a demonstrated current win-rate advantage.
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What is documented about the kit
The card directory provides Faerylia's identity fields, while the talent page supplies three ability names. It does not supply complete targeting text, cooldowns or numerical effects for those actions. Their names alone cannot establish precisely which allies benefit or how much damage the card contributes.
Multiboost sounds descriptive, but a name is not a substitute for an effect definition. This article therefore avoids assigning it an invented elemental amount. The full ability text is Pending confirmation.
Multi Start's immediate setup
Multi Start gives three points in every element according to the supplied talent definition. The detailed page groups it as a start-of-match talent. Although a generic sentence on that page says “at the start of the match (or every turn),” that ambiguous phrase is not used here to claim recurring gains.
The supplied guide says points boost damage of their matching element by 10% each. As a mechanics-based inference, a start in several elements can help a team with verified attacks across those elements. That is not proof that any four differently labeled cards form a strong Faerylia deck.
Revitalization and Doomed Hour
Revitalization has a 5% chance each turn to restore Faerylia's HP to maximum. The chance means it cannot be assumed to provide a heal at a chosen moment. A survival plan that requires an on-demand reset would misread the talent.
Doomed Hour applies Eternity to all enemy cards when Faerylia is killed. The supplied definition describes Eternity as increasing cooldowns by one. Its timing is different from Multi Start: the effect waits for Faerylia's death rather than contributing immediate opening points.
Interpreting the modeled preference
The Multi Start page lists it as the model's selection for Faerylia. Its methodology label explicitly describes expected-value deck modeling, not observed win rate. The associated data label says client v1.20, extracted October 7, 2026.
The talents guide also explains that deaths and being attacked are examples of events its model does not simulate. Consequently, a modeled preference should not be expanded into a claim that the alternatives never help in real matches. Different trigger conditions leave a larger uncertainty than a simple ranking label suggests.
A practical comparison
As an inference, compare whether your team wants guaranteed opening setup, a chance-based self-heal, or a death-triggered cooldown disruption. Then inspect whether the rest of the deck can use the points or exploit the time created by a death effect. These are questions to evaluate, not reported tournament conclusions.
Faerylia's Shadow label does not establish the elements of Global Aim or Offensive Aim. The beginner guide tells readers to check ability element for resistance and point scaling. A complete plan needs those definitions and the missing resistance table before recommending exact partners.
Sources and version scope
This profile uses the card directory, Multi Start's card-choice table and talent definitions, plus the general rules guide. The detailed talent page identifies v1.20 data from October 7, 2026, and the supplied official patch notes continue through October 17. The model preference is retained with that scope; a current tested best talent and full Faerylia rotation remain Pending confirmation.